/*!
* CanJS - 1.1.5 (2013-03-27)
* http://canjs.us/
* Copyright (c) 2013 Bitovi
* Licensed MIT
*/
(function (can, window, undefined) {
/*!
* CanJS - 1.1.5 (2013-03-27)
* http://canjs.us/
* Copyright (c) 2013 Bitovi
* Licensed MIT
*/
(function (can, window, undefined) {
var isFunction = can.isFunction,
fnTest = /xyz/.test(function () {
xyz;
}) ? /\b_super\b/ : /.*/;
overwrites a single property so it can still call super
can.Construct._overwrite = function (addTo, base, name, val) {
Check if we're overwriting an existing function
addTo[name] = isFunction(val) && isFunction(base[name]) && fnTest.test(val) ? (function (name, fn) {
return function () {
var tmp = this._super,
ret;
Add a new ._super() method that is the same method but on the super-class
this._super = base[name];
The method only need to be bound temporarily, so we remove it when we're done executing
ret = fn.apply(this, arguments);
this._super = tmp;
return ret;
};
})(name, val) : val;
}
overwrites an object with methods, sets up _super newProps - new properties oldProps - where the old properties might be addTo - what we are adding to
can.Construct._inherit = function (newProps, oldProps, addTo) {
addTo = addTo || newProps
for (var name in newProps) {
can.Construct._overwrite(addTo, oldProps, name, newProps[name]);
}
}
})(can, this);